

ACC doesn't use the damper at all I believe (I think they now use their own damper implementation that's independent on this). AC does use it, but it only uses it to create the effect of steering weight on a static or very slow moving car - I believe that the cutoff speed is something like 5 kph or so if I remember correctly, so again, as soon as you are moving faster than that, damper setting should have zero effect. Unless I'm mistaken, rF2 and AMS don't use the damper forces at all, so there should be absolutely no difference no matter how you set it in your wheel's control panel. In fact most "true" sims don't even use the damper forces in a significant way nowadays, so I'd say if you see quicker times without damper, you're very likely experiencing the wonders of placebo effect It only creates wheel weight if the game programmers choose to do it themselves, and can be used fully dynamically, otherwise it has no effect. It is now a fully programmable force effect, just like constant or periodic forces. It used to work like that, long time ago, yes, an artificial wheel weight put on top of what the game was outputting. Regarding your comments on damper settings, is it not generally just used as an artificial 'weight' control for the wheel? I've experimented with it at 100% and 0% in the Control Panel, and in most sims I seem to post quicker times with no damping.Ĭlick to expand.No, that's the old misconception, I've tried to explain it many times now (so people must certainly be sick of it/me). It would also benefit from a 'hard lock' setting so we can keep the wheels at their default 900 in the CP. This way the small forces can overcome the initial torque requirements needed to generate FFB on belt or gear-driven wheels, and we'll get the detail without needing to break our wrists. What this game really needs, IMO, is a 'Minimum Force' setting ala AC, ACC and rFactor 2. If you're going to amplify the settings in that device file, try not to exceed '2.0'. Also noticed the same as yourself regarding someone interpreting the default '1.0' to be '10'. Forced completely overpowered, clipping horribly, and leads you to simply attenuate everything back down in the in-game settings. I tried this 'fix' both on my friend's Thrustmaster TX and my own 500RS and it was horrible. (Which, after all, is already confirmed with people complaining about their steering pulling to one side after they've done this "fix".) I didn't have time to test this part yet, but honestly, I'm not holding my breath.īut please, I really urge you *not* to do this "fix" while using default FFB in-game settings. You might possibly be able to use the 5+ setting for this if you tweak your in-game settings considerably (as in lower the relevant sliders A LOT), but I'd still expect there to be intermittent strong clipping and generally weird things happening due to the setting multiplying the base values so much.

(Not to mention it will all feel absolutely horrible and it won't really add any road detail back - I've tried it.) So by doing this "fix", you're not setting the FFB where it was supposed to be in the first place, you are amplifying everything by 5 (or more), which means you will be clipping horribly all the time (and it certainly feels like that if you do this) and you'll in fact risk damage on your wheel due to the strain.


It is clearly stated in the very same file where the settings are supposed to be done. Well, I'm surprised nobody commented on this before, so maybe something changed in the meantime between the release of the Deluxe version and the release of the peasant version, but, as I finally have access to the game - the default setting for this is not 10. BTW, this supposed fix is making its way around the internet in many versions, and the one I specifically saw on Reddit before it was even mentioned here claimed that you should raise the ffb_force value so much because "the default value for this setting is 10", basically reasoning someone made a mistake and set the option too low for the wheels (as in 0.9 where it should've apparently been 9 or something like that).
